Feedback Friday 07/17/2015
Changes since last FF : - You can now move with WASD/ZQSD - Bonus now give feedback when picked - Hopefuly the tutorial shows a bit more clearly how your your abilities progress - Tweaked the 'orientation' a little - Time spent to complete a level is now saved. You can see it in the 'choose level' menu - minor visual tweaks and some unnoticed bugs corrections
todo : lights system
I'm considering adding a time limit, but that requires to determine the value of that limit. I started recording my time times for each levels up to level 'medium' where it can take me 5 to 10 minutes to finish.
I'm afraid it could become rather boring, in harder levels, to have to walk minutes without being able to run or to build-up a map.
Some other game gave me the idea of a very different type of progression. Right now you start from scratch for each level. I'm considering replacing the bonuses gained in the levels by points that later allow you to buy persisting abilities. Thoughts ?
Feedback Friday 07/17/2015
Find your way out of randomly generated mazes.
I still have to design/code some progression system : idealy/maybe the start screen would lead you to the tutorial the first time, to the hub room after that, and to the level choice menu once you finished all levels from the hub room.
For now, I'll leave an access to each of those rooms with a press of a key : T : tutorial H : hub room space : chose level
Also, M will toggle music on/off
The rest of the controls are meant to be learned in the 'tutorial' room. So I'd like to know if that's clear enough.
Most graphics are placeholers. Any opinion on how it could be improved is welcome.